GrowFxUser Posted February 6, 2015 Report Share Posted February 6, 2015 Hi all, I was experimenting some new stuff with meta mesh as I ran into this issue. Basically I have a tree with a trunk with two level branches. Here's the settings for meta mesh of the trunk. And here's the meta mesh settings of the level 1 branches. Level 2 has a meta mesh without any stop stitching defined. And here's the result that I get. Based on documentation and examples provided I guess this shouldn't happen. Why is it that the trunk is still stitching above the 10% that I defined. (Areas in red circle) Also, why is it that the level 1 branches have stopped growing after 20% instead of just avoiding stitching? (Blue question marks) I'd appreciate any help. Thank you, Ashkan Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 6, 2015 Report Share Posted February 6, 2015 Hi Ashkan, Please send me this tree... Thanks! Quote Link to comment Share on other sites More sharing options...
GrowFxUser Posted February 6, 2015 Author Report Share Posted February 6, 2015 Hi Eduard, I did send the file via e-mail to support. Thank you Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 6, 2015 Report Share Posted February 6, 2015 Hi Ashkan, Thanks for the file! I advise you to remove the texture from the Surface displace map for Branches_L1 -> Meta_mesh_03, or turn off the Stop stitching. If Surface displace map is defined, metamesh will continue to stitching in independence of the Stop stitching settings. Later, we'll try to fix this defect. Cheers Quote Link to comment Share on other sites More sharing options...
GrowFxUser Posted February 6, 2015 Author Report Share Posted February 6, 2015 Thank you so much Eduard for your prompt reply. It's O.K. , we'll wait for a fix whenever ready, but for now I'll stick to cylindrical mesh instead, since I need that displacement Thank you again for providing such a great support. Quote Link to comment Share on other sites More sharing options...
GrowFxUser Posted February 6, 2015 Author Report Share Posted February 6, 2015 By the way, removing displacement did the trick for L1 branches, however it doesn't do it for the trunk. If I go by after position, it doesn't respect the value at all. If I use by radius it splits the surface to two. So just wanted to mention that the issue goes beyond the displacement I guess. Here's the simplified file just in case : Test03.max Thank you again, Ashkan Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 28, 2015 Report Share Posted February 28, 2015 Hi Ashkan, We've fixed this bug. Also we've added a new option Stop stitching for children. If you want to try it, please let me know... Thanks for your bug report! Quote Link to comment Share on other sites More sharing options...
GrowFxUser Posted February 28, 2015 Author Report Share Posted February 28, 2015 Hi Eduard, Thank you so much. It would be great if I could use the patched version. Btw, does it also include the fix for instanced geometry issue? Since in the previous version the instanced geometry's "pick randomly" didn't work as expected. Thank you, Ashkan Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 28, 2015 Report Share Posted February 28, 2015 Btw, does it also include the fix for instanced geometry issue? Since in the previous version the instanced geometry's "pick randomly" didn't work as expected. Not yet, we just fixed the bug where you show as splits the surface to two, on your second screenshot... Quote Link to comment Share on other sites More sharing options...
GrowFxUser Posted February 28, 2015 Author Report Share Posted February 28, 2015 OK, it's still great. Thank you for all the effort you put in to support your great software. I'd appreciate a link anytime you could. Thank you Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 28, 2015 Report Share Posted February 28, 2015 I sent you an update by email... Thanks Quote Link to comment Share on other sites More sharing options...
GrowFxUser Posted March 1, 2015 Author Report Share Posted March 1, 2015 Thank you, I got the file. I just had a question : "Now you can control the stitching "by Radius" only" Does that mean I should use "Stop Stitching" > "By radius" ? Because I can see that It also works as expected even when using "After Pos. % " I can't see any problem there. I should also mention that "Stop stitching for children" is absolutely amazing and a huge time saver. Quote Link to comment Share on other sites More sharing options...
GrowFxUser Posted March 1, 2015 Author Report Share Posted March 1, 2015 Also, is it right that the stop stitching doesn't work for the trunk at all, yet? Regardless of using either"by radius" or "after pos. %" ? Quote Link to comment Share on other sites More sharing options...
Eduard Posted March 1, 2015 Report Share Posted March 1, 2015 Does that mean I should use "Stop Stitching" > "By radius" ? Because I can see that It also works as expected even when using "After Pos. % " I can't see any problem there. Sorry for the confusion. I mean, that it's enough to use "By Radius", but you can also use the "after pos. %". Also, is it right that the stop stitching doesn't work for the trunk at all, yet? Regardless of using either"by radius" or "after pos. %" ? As I said before, if the branches grow very dense, MetaMesh can't stop stitching until enough space between the branches. So the Stop stitching works everywhere, but don't always have the conditions for it. Thanks! Quote Link to comment Share on other sites More sharing options...
GrowFxUser Posted March 1, 2015 Author Report Share Posted March 1, 2015 As I said before, if the branches grow very dense, MetaMesh can't stop stitching until enough space between the branches. So the Stop stitching works everywhere, but don't always have the conditions for it. Now I got it. Thank you so much for all your support Quote Link to comment Share on other sites More sharing options...
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