Hughj Posted January 12, 2015 Report Share Posted January 12, 2015 Hello, I've recently adjusted a tree I've been working on, the tree looks fine in the spline view, but when I switch to mesh view, the meshes are all corrupt. I'm using simple cylinders rather than meta mesh, but instead of cylinders, the mesh builders produce infinite planes. I've had this problem a few times, and sometimes its solved by a restart, but the current file stays corrupt even after a restart. I can possibly remove the corrupt meshes buy deleting the mesh builders and starting again, but my worry is that when rendering this on the farm if nodes are rebuilding the growfx meshes on the farm, some of the nodes will produce corrupt meshes? I've attached a screenshot to show the problem. Thanks, Hugh Quote Link to comment Share on other sites More sharing options...
Hughj Posted January 12, 2015 Author Report Share Posted January 12, 2015 I've tracked the problem down to the Override Steps tick box. When I tick this on secondary branches, the meshes become corrupt. Quote Link to comment Share on other sites More sharing options...
Eduard Posted January 12, 2015 Report Share Posted January 12, 2015 Hi Hugh, Please send me your scene file, I hope this is a small bug, and it can be fixed... Thanks! Quote Link to comment Share on other sites More sharing options...
Hughj Posted February 9, 2015 Author Report Share Posted February 9, 2015 Hi Eduard, Sorry for the late reply on this. I've actually been working on something else, but I've encountered a similar problem. This time the corrupt mesh has come from adding an After Mesh Mod. In this case I've added a wind to create a timelapse motion on a growing plant. This mostly works but on some of the meshes this results in intermittent corrupt meshes being generated. This is now something I can't work around as I need to have this wind drive the timelapse random motion require to get the right look. Any thoughts on how to get round this? Or is this something that can be fixed? I've attached a screenshot of the effect, and a Max file with the effected plant. Thanks, Hugh GrowFX_Corrupt_Mesh_v01.max Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 9, 2015 Report Share Posted February 9, 2015 Hi Hugh, Thanks for the file! Please turn off the Override steps checkbox in the Leaves_mesh_01 settings for Shoots Stems Leaves. Nevertheless, we'll fix it ASAP. Thanks for your bug report! Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 11, 2015 Report Share Posted February 11, 2015 Hi Hugh, We've fixed this bug! If you need the update please contact us by email... Thanks again for your bug report! Quote Link to comment Share on other sites More sharing options...
Hughj Posted February 12, 2015 Author Report Share Posted February 12, 2015 Great thanks Eduard! We'll get that downloaded and installed. I take it we need to update the render nodes as well? Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 12, 2015 Report Share Posted February 12, 2015 Hi Hugh, We'll get that downloaded and installed. But we've not yet updated on the server. Please contact us by email, and I'll send you an upgrade... I take it we need to update the render nodes as well? If you're using a render farm, then yes, you should also update the render nodes.Cheers Quote Link to comment Share on other sites More sharing options...
doncht Posted July 31, 2015 Report Share Posted July 31, 2015 Hi hugh, do you have a preview to this so far? I'd like to see it if possible. Quote Link to comment Share on other sites More sharing options...
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