andreas Posted December 11, 2014 Report Share Posted December 11, 2014 Hey there. I have just started using Grow FX and have applied some wind-animation to a tree. Now I want to make a mesh of this tree. Is it possible to collapse the grow fx object to a mesh with animation? Or is the any other workarounds for this? I cant find any info on this on the forum or in the user manual. I am using latest version of Grow FX and 3ds max 2014. In advance, thanks for the help. Quote Link to comment Share on other sites More sharing options...
Eduard Posted December 11, 2014 Report Share Posted December 11, 2014 Hi Andres, You can use the PointCache (3ds Max) modifier to record your wind animation to the file, and then applying it to your converted model. Also you can convert your GrowFX model into Vray or MentalRay animated proxies. Cheers Quote Link to comment Share on other sites More sharing options...
andreas Posted December 11, 2014 Author Report Share Posted December 11, 2014 Hi Andres, You can use the PointCache (3ds Max) modifier to record your wind animation to the file, and then applying it to your converted model. Also you can convert your GrowFX model into Vray or MentalRay animated proxies. Cheers Thanks a lot! PointCache works just perfectly. Quote Link to comment Share on other sites More sharing options...
Chirag Patel Posted November 14, 2019 Report Share Posted November 14, 2019 On 12/11/2014 at 3:33 PM, Eduard said: e the PointCache (3ds Max) modifier to rec Hey I am using growFX with the wind animation. I want to use animated tree in UE4. so how can i use that animated tree in UE4.. I have tried point cache but it works in Max. but when i export as a FBX animated object and import in UE4, there is no animation import, i can see just static mesh. So if any one have sollution for the same please let me know.. Thank You very much... Quote Link to comment Share on other sites More sharing options...
Faisal Posted November 14, 2019 Report Share Posted November 14, 2019 9 hours ago, Chirag Patel said: Hey I am using growFX with the wind animation. I want to use animated tree in UE4. so how can i use that animated tree in UE4.. I have tried point cache but it works in Max. but when i export as a FBX animated object and import in UE4, there is no animation import, i can see just static mesh. So if any one have sollution for the same please let me know.. Thank You very much... To export Point Cache to FBX, you have to create Selection Set of the object. It'll enable you to export Point Cache animation to fbx. You'll have to select 'selection set' in FBX export settings. 1 Quote Link to comment Share on other sites More sharing options...
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