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Leaves as instanced geometry not aligned to the path


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I'm trying to use instanced geometry as leaves by using a path distributor, but for some reason the leaves get distributed above the trunk (branches) that I'm using as a starting path. I've tried fiddling with the parameters, but nothing really seems to affect. What could be the cause, maybe it's something simple I'm missing? The pivot of the instanced geometry should be located correctly.



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Thanks for the offer! But it's probably not worth it, when I created a new object with the same mapping and material it worked just as designed. The original model was carried over from a different scene so most likely something weird had happened to it. Who knows, Max sometimes has its own peculiar ways...


Thanks for a quick reply!

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