Eduard Posted August 12, 2014 Report Share Posted August 12, 2014 Hi Everyone,GrowFX 1.9.8 has been released.What's new:+ Added a new Trim modifier that allows the user to trim lines (stems, branches, leaves etc.) directly in the viewport;+ Added the Revert erased lines button in the Eraser modifier;+ Copy/Paste now works between all the Graph Controllers;+ Added the visibility toggle for the paths list;+ Added some new MaxScript functions;+ Removed parameter SubDivs from the Preference parameters, accordingly improved algorithm for the Path distributor;+ Improved algorithm for the Zigzag direction modifier;+ Some minor bugs are fixed.How to use the Trim modifier: Copying and pasting between all the Graph Controllers. When you right-click a graph button of any parameters, this menu appears:Where you can copy and then paste the graph to another parameter.Added the "Revert erased lines" button in the Eraser modifier:Visibility toggle for the paths list: New MaxScript functions: getNumPaths()Returns the number of paths.getNumDistributors <path_index_integer>Returns the number of distributors for the specified path, index are 1-based.getNumModifiers <path_index_integer>Returns the number of modifiers for the specified path, index are 1-based.getNumMeshBuilders <path_index_integer>Returns the number of mesh builders for the specified path, index are 1-based.getNumAfterMeshModifiers <path_index_integer>Returns the number of after mesh modifiers for the specified path, index are 1-based.getPath <path_index_integer>Returns the indexed path, index are 1-based.getDistributor <path_index_integer> <distributor_index_integer>Returns the indexed distributor for the specified path, indexes are 1-based.getModifier <path_index_integer> <modifier_index_integer>Returns the indexed modifier for the specified path, indexes are 1-based.getMeshBuilder <path_index_integer> <mesh_index_integer>Returns the indexed mesh builder for the specified path, indexes are 1-based.getAfterMeshModifier <path_index_integer> <aftermeshmodifier_index_integer>Returns the indexed after mesh modifier for the specified path, indexes are 1-based.getNumSequences()Returns the number of sequences. It equals the number of objects that are used in the distributors (the GrowFX icon, points, surfaces, etc.).getNumLines <sequence_index_integer>Returns the number of lines for the specified sequence, index are 1-based.GenerateOneMesh <sequence_index_integer> <line_index_integer>After calling this function, GrowFX generates a mesh for only the specified line, indexes are 1-based.ResetOneMesh()Resets the state of the previous function. Please feel free to ask if you have any questions. Thanks! Quote Link to comment Share on other sites More sharing options...
mindflux Posted August 13, 2014 Report Share Posted August 13, 2014 Thanks for the update, Eduard! Nice improvements once again. Quote Link to comment Share on other sites More sharing options...
3DMK Posted August 20, 2014 Report Share Posted August 20, 2014 Thanks again for another Great Update Eduard!!! The new Trim tool is absolutely awesome...well done. Also Copy & Paste of graphs saves a huge amount of time & helps get things perfect such as offsets. As usual.....the best software with the best support....keep up the great work Cheers Jamie Quote Link to comment Share on other sites More sharing options...
ptrain03 Posted August 24, 2014 Report Share Posted August 24, 2014 The trim tool works wonderfully! and the copy and past is a huge efficiency booster. Thanks for your hard work Eduard Quote Link to comment Share on other sites More sharing options...
mindflux Posted August 24, 2014 Report Share Posted August 24, 2014 Nice to see the new pine in the library, as well - hopefully we'll going to see more in the future. Just a while ago I was thinking that having a slight more extensive library of quality plants would most likely help increase the popularity of GrowFX among the arch-viz users. Quote Link to comment Share on other sites More sharing options...
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