Chuteart Posted February 21, 2014 Report Share Posted February 21, 2014 Hey folks, this is my first post here. As far as i know there is no other thread about this thema. I just started to work with GrowFX a few weeks ago and are stil trying to find things out. Unfortunately there are not so many tutorials out there. Especially for the problems i have So my central issue at this moment is the mapping when i use metamesh. I have some screenshots so you can see what i mean. Perhaps you have some tips for me to make it better Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 22, 2014 Report Share Posted February 22, 2014 Hi Chuteart, Please send me this scene, I need to look at all settings, as well as the material settings... Thanks! Quote Link to comment Share on other sites More sharing options...
austingrd Posted February 22, 2014 Report Share Posted February 22, 2014 Hi Chuteart, I hope this gets resolved for you which I'm sure it will be. can you post the solution here too if possible? Quote Link to comment Share on other sites More sharing options...
Chuteart Posted February 24, 2014 Author Report Share Posted February 24, 2014 Hello Eduard, here is my scene. I made the textures smaller so i could upload it here. Hope this is ok Hi Chuteart, I hope this gets resolved for you which I'm sure it will be. can you post the solution here too if possible? Of course i'll post the solution here as soon as possible Willow_Branch_Scene.rar Textures_Willow_Branch.rar Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 24, 2014 Report Share Posted February 24, 2014 Hi Chuteart, In your Bitmap texture was disabled the Tile option, as a result a branch was not completely covered with texture, see my screenshot: I also changed the following parameters: For Path_01 -> Meta_mesh_01: UVW Mapping: U coords: Absolute width = off Tile = 3.0 V coords: Length = 0.01m UVW weight = 120 For Path_02 -> Meta_mesh_01: UVW Mapping: U coords: Absolute width = off Tile = 2.0 V coords: Length = 0.006m Tile = 1.0 Also I added an Affect from Path_02->PathDistr_01->Parameter:Path position to Path_02->Meta_mesh_01->UVW V-Coords: Length. See all settings in the max file: Willow_Branch_Scene_1.max Hope this helps... Cheers! Quote Link to comment Share on other sites More sharing options...
Chuteart Posted March 3, 2014 Author Report Share Posted March 3, 2014 Thank you very much for your help Quote Link to comment Share on other sites More sharing options...
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