simonhc Posted January 7, 2014 Report Share Posted January 7, 2014 Hi guys! I have an issue while rendering an animation with metamesh option enabled. The trees look like have sort of animated noise on the truk and branches. Tried with v ray with and without GI also with scanline I have same problem. Is there any way to fix this problem to use metamesh in animation? Will appreciate your help, Very best wishes Pawel from Motyw Quote Link to comment Share on other sites More sharing options...
ptrain03 Posted January 7, 2014 Report Share Posted January 7, 2014 This is just a guess, but is it a smoothing issue? If the tris are changing shape maybe some of them are getting too narrow or collapsing. That is the only thing I can think of that would cause noise that is unrelated to your light calculations or materials. You might be able to to fix it by increasing the size of your segments and increasing the min face size in your meta mesh. Hope it helps Paul Quote Link to comment Share on other sites More sharing options...
Eduard Posted January 7, 2014 Report Share Posted January 7, 2014 Hi Pawel, Please send me your scene, we'll investigate this issue... Thanks! Quote Link to comment Share on other sites More sharing options...
simonhc Posted January 7, 2014 Author Report Share Posted January 7, 2014 Thank you for the tips, appreciate for quick reaction. I will prepare the scene, it is pretty heave though. Can I send it via we transfer? Quote Link to comment Share on other sites More sharing options...
Eduard Posted January 7, 2014 Report Share Posted January 7, 2014 Yes, you can also send me by email. You can also delete all objects are not related with your tree... Thanks! Quote Link to comment Share on other sites More sharing options...
simonhc Posted January 7, 2014 Author Report Share Posted January 7, 2014 Thank you Eduard for your help. Is there a chance my instalation can be somehow corrupt? The resent file of yours is not animating at all. I see you have nicely moved the wind modifier for each path into the after mesh modifier's list but no result on my machine. Sounds like it is a hard start to get better later on Please advise Quote Link to comment Share on other sites More sharing options...
mithcd Posted January 8, 2014 Report Share Posted January 8, 2014 I don't think so Simon. It won't run at all if it's an installation issue. Just my opinion though. Have you mailed the sample already if I may ask? Quote Link to comment Share on other sites More sharing options...
Eduard Posted January 8, 2014 Report Share Posted January 8, 2014 Modifier Wind animation best used in the After Mesh Modifiers! Modifiers assigned in the After Mesh Modifiers will be calculated after calculation of all meshes. This will only affect on the resulting meshes, and will not affect on the paths. Accordingly, it works more quickly because the paths and meshes (especially meta meshes) are not calculated in each frame of the animation. Try to render your trees and you'll see the wind animation. Or turn on the Meshes mode for some GrowFX object and watch the animation in the viewport... Thanks! Quote Link to comment Share on other sites More sharing options...
simonhc Posted January 8, 2014 Author Report Share Posted January 8, 2014 Alright! I have rendered the sequence it works perfectly fine now. Animation is smooth and much faster. Thanks a lot and sorry for silly "beginners" mistakes. Cheers P Quote Link to comment Share on other sites More sharing options...
bru Posted November 9, 2015 Report Share Posted November 9, 2015 Hello, I've got the same kind of problem but it is not due to the wind. When the tree is not animated, the metamesh doesn't render the same way. The form of the tree is a little bit different, it is like if I had a animated displacement ( either if I calculate te same frame 2 times, it doesn't look the same ). Do you have an idea of how I could fix this ? Thanks a lot B. Quote Link to comment Share on other sites More sharing options...
Eduard Posted November 9, 2015 Report Share Posted November 9, 2015 Hello, I've got the same kind of problem but it is not due to the wind. When the tree is not animated, the metamesh doesn't render the same way. The form of the tree is a little bit different, it is like if I had a animated displacement ( either if I calculate te same frame 2 times, it doesn't look the same ). Do you have an idea of how I could fix this ? Thanks a lot B. Please send me your scene file, I need to see this problem. Thanks! Quote Link to comment Share on other sites More sharing options...
bru Posted November 10, 2015 Report Share Posted November 10, 2015 At what email adress can I send it to you ? Thanks a lot. Quote Link to comment Share on other sites More sharing options...
bru Posted November 10, 2015 Report Share Posted November 10, 2015 I' ve send to you a link with wetransfer. please let me know if you received it. Thanks a lot. Quote Link to comment Share on other sites More sharing options...
Eduard Posted November 10, 2015 Report Share Posted November 10, 2015 I received your file. Thanks! Quote Link to comment Share on other sites More sharing options...
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