danio1011 Posted January 5, 2014 Report Share Posted January 5, 2014 I was just looking through my new copy of the Third and the Seventh 'making of' book by Alex Roman (arrived today.) Reading through the nature section they mentioned that one software package can generate natural transitions from trunk to bough. The book had a brief, pretty positive review of GrowFX and commented on the 'exceptional internal wind module.' No other tree design packages were mentioned. Anyway - thought it was cool to see that! *Goes back to reading the book* Dan Quote Link to comment Share on other sites More sharing options...
Eduard Posted January 8, 2014 Report Share Posted January 8, 2014 Yes, it's cool We'd like to read this book too... Thanks! Quote Link to comment Share on other sites More sharing options...
danio1011 Posted January 8, 2014 Author Report Share Posted January 8, 2014 Yeah it's a great read. Definitely worth it. One thing he brings up is the method of using just a few unique VRayProxies for the last branches in the tree system (and the leaves of course.) Since this is where most of the polys are it makes things a lot more efficient. It would be cool to see a feature where you could choose within a GrowFX Path or Mesh Builder to 'repeat' only about 4 iterations of a given last branch and leaf system and then proxy them straight out of GrowFX. So then your final output from GFX would be 1 mesh of the trunk and early branches + however many unique Proxies you chose for the final branch systems. It would mean major poly savings and very lightweight trees, I think? Quote Link to comment Share on other sites More sharing options...
austingrd Posted January 13, 2014 Report Share Posted January 13, 2014 I think I saw an article about this and mentioned that you need top of the line computer to fully maximize the software's potential. Which is prettty much makes sense to me. Quote Link to comment Share on other sites More sharing options...
danio1011 Posted January 13, 2014 Author Report Share Posted January 13, 2014 Right, well depending on the tree model the resource usage is either high or low. But by using VRayProxies to optimize things you could cram in more detail where it counts :-) Quote Link to comment Share on other sites More sharing options...
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