wallworm Posted December 2, 2013 Report Share Posted December 2, 2013 I wanted to share a new set of videos I've just released that demonstrate taking some GrowFX models and converting them to sprite cards for use in game. The videos are not about GrowFX specifically, but the first gives a shout-out to GrowFX and are probably useful for anyone else working with games. There is another video on that channel going further on the scattering front. 1 Quote Link to comment Share on other sites More sharing options...
Eduard Posted December 2, 2013 Report Share Posted December 2, 2013 Thanks for the useful tutorial! Quote Link to comment Share on other sites More sharing options...
mithcd Posted December 3, 2013 Report Share Posted December 3, 2013 Nice of you to post that lovely tutorial Wallworm. A lot of newbies would be able to benefit from this including myself. Quote Link to comment Share on other sites More sharing options...
wallworm Posted December 5, 2013 Author Report Share Posted December 5, 2013 Thanks Eduard and Mith. I absolutely love GrowFX. There are some GrowFX models in some levels I'm working on. But this was an opportunity to show people how to do something that I'm asked a lot: adding foliage to a scene that won't kill a game. Even though computers are faster, RAM is cheap and video cards are getting better all the time, using sprite cards will probably continue to be an important optimization for many years. Quote Link to comment Share on other sites More sharing options...
wallworm Posted February 12, 2016 Author Report Share Posted February 12, 2016 Got a new video demonstrating some more ways to convert complex GrowFX scenes into low-poly game assets: Quote Link to comment Share on other sites More sharing options...
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