mad Posted November 20, 2013 Report Share Posted November 20, 2013 hi, is there any possibility to autoupdate object reaction modifier every frame so it will wokrs with animated objects? Quote Link to comment Share on other sites More sharing options...
Eduard Posted November 20, 2013 Report Share Posted November 20, 2013 Hi mad, Ok, we'll check and fix it. Thanks! Quote Link to comment Share on other sites More sharing options...
Eduard Posted November 25, 2013 Report Share Posted November 25, 2013 Hi mad, We checked, and it works... Please send us your scene where it didn't work. Thanks! Quote Link to comment Share on other sites More sharing options...
mad Posted November 27, 2013 Author Report Share Posted November 27, 2013 i tested it a little bit and it seems that it didnt works if the reaction object is linked to other animated object, see the file animated_object_reaction.max Quote Link to comment Share on other sites More sharing options...
Eduard Posted November 27, 2013 Report Share Posted November 27, 2013 Hmm, there's animated only the helper object and the reaction object is not animated. I don't know yet how to track it... Do you've the opportunity to animate the reaction object itself? Thanks! Quote Link to comment Share on other sites More sharing options...
mad Posted November 27, 2013 Author Report Share Posted November 27, 2013 yes i have and i solved it by this way but take it as that it will be better if this works too Quote Link to comment Share on other sites More sharing options...
Eduard Posted November 27, 2013 Report Share Posted November 27, 2013 But there is another way Create any animation inside your GrowFX object that will not affect to anything. For example, create a new dummy path, and animate its length without any restrictions. This will force recalculate GrowFX object in every frame of the animation Cheers Quote Link to comment Share on other sites More sharing options...
mad Posted November 27, 2013 Author Report Share Posted November 27, 2013 such a workaround Quote Link to comment Share on other sites More sharing options...
mithcd Posted December 15, 2013 Report Share Posted December 15, 2013 Create any animation inside your GrowFX object that will not affect to anything. For example, create a new dummy path, and animate its length without any restrictions. I duplicated this issue just to see it for myself. It indeed works! Quote Link to comment Share on other sites More sharing options...
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