gmlealll Posted October 17, 2013 Report Share Posted October 17, 2013 Not sure if this is normal but on large trees is very frustrating. i'm using the latest version 1.9.5 but this has been present before. with 3dsmax 2013 64 Material Slow Down: the first issue is a bit different then previous versions, before every time you edited a material the the tree would rebuild, now it does not say that its rebuilding but its something going on as its just as slow, the only solution is to disconnect for example the diffuse node, edit the map then reconnect. this becomes very frustrating on large trees as even for some simple edits i have to wait for the tree to rebuild. when i don't even have the tree selected, if i'm working on materials alone i have to convert the tree to a mesh which of course should not be the case. the second issue is just navigating on the view port and the tree gets rebuild again and again. is there any work around this? thanks, Guillermo Leal. Quote Link to comment Share on other sites More sharing options...
Eduard Posted October 18, 2013 Report Share Posted October 18, 2013 Hi Guillermo, Please send me your model, where it occurs, we'll test and look for the cause of the problem. You can send it by email... Thanks! Quote Link to comment Share on other sites More sharing options...
gmlealll Posted October 23, 2013 Author Report Share Posted October 23, 2013 Eduard,have you been able to find a solution? thanks, Guillermo Leal. Quote Link to comment Share on other sites More sharing options...
Eduard Posted October 23, 2013 Report Share Posted October 23, 2013 Hi Guillermo, I apologize for the delay! I think that's the problem in the viewport, and the fact that your tree has a lot of polygons (more than 10M). To work with the scene, for this tree try to turn on the Lines mode instead the Meshes, as well as for the leaves and small twigs set small values of the Percentage of paths. But we found a problem that the Percentage of paths is not working properly. We'll fix it, and I'll send you an update by email... Thanks! Quote Link to comment Share on other sites More sharing options...
gmlealll Posted October 25, 2013 Author Report Share Posted October 25, 2013 for those who have similar issues there is temporarily fix that Eduard found. it turns out the issue was nitrous display, so switching to direct 3d solves the problem. Guillermo Leal. Quote Link to comment Share on other sites More sharing options...
mithcd Posted December 15, 2013 Report Share Posted December 15, 2013 Thanks for that Gmlealll. I'll sure keep this in mind. Good work around too. Quote Link to comment Share on other sites More sharing options...
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