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Eduard

GrowFX 1.9.5 Released

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Hi Everyone,

GrowFX 1.9.5 has been released.

What's new:

(Here I present some of the innovations that have been added after the release of version 1.9.3 Beta.)

  • Added a new Align Children modifier that enables the user to align child paths in case the parent path is too distorted. This modifier must be added BEFORE the modifiers that distorts the parent path, thus eliminating its effect on child paths;
  • Added a possibility to track the distance between a GrowFX object and any other object, and create an Affect from this value affecting other parameters;
  • Added Override steps options for the following mesh builders: Cylinder meshMeta mesh and Leaves mesh. It allows you to change the lineal length of mesh polygons without changing its shape. You can now create several models of the same plant with a different number of polygons. This and the previous feature also allow you to create models where the number of polygons is directly related to the distance from camera;
  • Direction Modifiers and After Mesh Modifiers windows can be opened together;
  • Introduced a completely reworked data storage method and algorithms. As the result, a lot of minor bugs have been fixed.

 



 
How to use the Align Children modifier.
 
Without Align Children modifier:


AlignChildren_1.png
 
Using the Align Children modifier:


AlignChildren_2.png

 

 

 

The Override steps options for some mesh builders:

 

OverrideSteps_1.png

 

OverrideSteps_2.png

 

 

 

An example of a tree where the number of polygons is directly related to the distance from camera:

 

TrackDistance_1.png

 

TrackDistance_1.max

 

Please feel free to ask if you have any questions.

 

 

Thanks,
Eduard.

 

 

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As usual......a totally awesome update!!!!!

Thanks again for all your hard work Eduard......we all really appreciate it.

 

Jamie

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Nice update.

But I experienced a new kind of crash while I continued to work on some trees created with the previous version. GrowFX crashed (twice so far)  when I hit the cancel button during a calculation that started automatically (update not set to manual). That hasn't happened before as far as I can remember. Not a big problem, just wanted to give some feedback.

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Nice update.

But I experienced a new kind of crash while I continued to work on some trees created with the previous version. GrowFX crashed (twice so far)  when I hit the cancel button during a calculation that started automatically (update not set to manual). That hasn't happened before as far as I can remember. Not a big problem, just wanted to give some feedback.

We'll check and try to fix it...

Thanks a lot!

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But I experienced a new kind of crash while I continued to work on some trees created with the previous version. GrowFX crashed (twice so far) when I hit the cancel button during a calculation that started automatically (update not set to manual). That hasn't happened before as far as I can remember. Not a big problem, just wanted to give some feedback.

I actually had the same issue, when I hit the cancel button GrowFX crashed. Thought it was just my computer at the beginning.

We've found and fixed the bug... Now you can download an update!

 

Thanks!

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Sorry, too early. Just had it crash again on cancelling a calculation. But at least not every time...

Next time, try to notice when you click the Cancel button, what happens: Creating paths, Creating mesh or Meta meshes?
This will help us to find the cause of the problem...
 
Thanks!

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Hi Eduard,

 

Just wondering if it's possible to implement the  awesome Distance to camera feature on the SURFACE DISTRIBUTOR??? I think it will be a great option for doing things like for example; grass over a large area where detail far away is not needed

 

Thanks again for the great updates

 

Cheers

Jamie

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Just wondering if it's possible to implement the  awesome Distance to camera feature on the SURFACE DISTRIBUTOR??? I think it will be a great option for doing things like for example; grass over a large area where detail far away is not needed

 

Hi Jamie,

 

Yes, we're going to add this feature, as well as for the Point distributor...

 

Thanks!

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Hi Eduard, just a quick question, does this update affect old files?, cuz iam having heavy issues with old trees created in growfx 1.9.3, specially in the levels affects

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Hi Eduard, just a quick question, does this update affect old files?, cuz iam having heavy issues with old trees created in growfx 1.9.3, specially in the levels affects

 

We've tried to keep all the principles of operation, and as well as for the Affects. But if you've a problem with the old files, please send us your file, and describe what is not working...

Thanks!

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