Jump to content

Vertex Color Lost When Converting To Mesh


Recommended Posts

I am baking some textures off some objects I have created in GrowFX, in order to bake them I need to add a Edit Mesh modifier or convert to Editable Mesh (or else I cant select them with my projection modifier object).  When I do this it seems that the vertex color is lost, is there something I am missing or is this a limitation?

 

Thanks,

Jason

Link to comment
Share on other sites

I am baking some textures off some objects I have created in GrowFX, in order to bake them I need to add a Edit Mesh modifier or convert to Editable Mesh (or else I cant select them with my projection modifier object).  When I do this it seems that the vertex color is lost, is there something I am missing or is this a limitation?

 

Thanks,

Jason

 

The vertex colour works fine it's just that when converting to a mesh 3dsmax takes the default off turning Vertex colours off. You need to go to object properties of the mesh & turn on display colours to see the vertex colours .

Hope this helps

Link to comment
Share on other sites

  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...