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Multi-Mesh Mesh Builder


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(This may already be possible, please correct me if I am wrong.)


To start, I think we all agree that the GrowFX Multi-Map Plug-in is awesome. Now, would it be possible (or worth it) to add that same functionality to distribute instanced meshes over a path, using a bitmap or vertex colors as the control?


This could also be built into the current IG_mesh modifier. If an Affect Parameter were available to allow the Path Position on the starting path to affect individual object count rates, then the objects' placement along a path could have a controlled progression. Although I think a map-controlled option would be easier to manipulate quickly.


Apologies for the massive influx of posts, just trying to get ideas out while they are fresh on my mind.




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