3DMK Posted September 20, 2013 Report Share Posted September 20, 2013 Hi All, Here is a test of the new metamesh displacement option added on the last beta version [Thanks for all your great updates Eduard!!] I also used a technique I developed to get some realistic bark on the trees so the displacement is not as visible as I would have liked. I'll post an update without the bark so you can see the displacement better. C&C welcome Cheers Jamie Quote Link to comment Share on other sites More sharing options...
Eduard Posted September 20, 2013 Report Share Posted September 20, 2013 Hi Jamie, Yes, it looks really cool Thanks! Quote Link to comment Share on other sites More sharing options...
suitlm Posted September 21, 2013 Report Share Posted September 21, 2013 That's cool, i never thought that GrowFX can make this ,A real eye-opener Quote Link to comment Share on other sites More sharing options...
3DMK Posted September 21, 2013 Author Report Share Posted September 21, 2013 That's cool, i never thought that GrowFX can make this ,A real eye-opener Yes...GrowFX can make almost anything you can imagine The more you use GrowFX the more you can see what it's capable of. Cheers Jamie 1 Quote Link to comment Share on other sites More sharing options...
mithcd Posted October 13, 2013 Report Share Posted October 13, 2013 The images look really realistic! Good job! How long did it take you to put this up altogether? Quote Link to comment Share on other sites More sharing options...
mad Posted October 15, 2013 Report Share Posted October 15, 2013 how you scatter the bark chips on the trunk its a growfx or some post method on collapsed growfx mesh? Quote Link to comment Share on other sites More sharing options...
3DMK Posted October 25, 2013 Author Report Share Posted October 25, 2013 The images look really realistic! Good job! How long did it take you to put this up altogether? There was a few hours of testing different things & seeing what worked & what didn't, but now I know what I am doing it should only take 15-20 mins to make stuff like this. cheers Quote Link to comment Share on other sites More sharing options...
3DMK Posted October 25, 2013 Author Report Share Posted October 25, 2013 how you scatter the bark chips on the trunk its a growfx or some post method on collapsed growfx mesh? I used the cool new copy path modifier & gave it an offset the same as the trunk radius so it's all parametric cheers Quote Link to comment Share on other sites More sharing options...
RolandB62 Posted December 2, 2014 Report Share Posted December 2, 2014 Amazing work Jamie ! I don't really understand what the way to have this result but it's awesome ! If you have time a mini-tutorial should be fine Quote Link to comment Share on other sites More sharing options...
Tobitobs Posted August 12, 2016 Report Share Posted August 12, 2016 Holy moly how did you do that Jamie? Like you said in the other thread "You could try using a second GrowFX object for the bark that uses a surface distributor on the trunk of the main GrowFX object."? So the trunk consists of different objectives? And how did this work with the displacement? And the bark ships are leave-meshes? Your example looks almost like photoscanned, so realistic. So many questions.....pls share your wisdom Cheers tobi Quote Link to comment Share on other sites More sharing options...
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