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Suggestion about modifiers effect sub-path


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Hi, there is a plant i created in GrowFX. it's looks good ,every branches interval are uniform distribution. but when i add "Noise" modifier on "trunk",you will see some "branch1" changed their direction. some place become a big hole,and some place the branch cross together. i know this will let the trees looks natural. but,in fact ,The trees in order to get enough sun light.they will change the direction of branch to let it fill the hole. the branch and leaf will distribution on average without human intervention.



Can you develop a new function to reduce the modifiers in parent-path effect sub-path? or some function to control "path" distribution on average!

I always use a lots of time to adjust branches to let the trees looks plump at every angle. 

As you can see , the trees will grow like shape "1"  not shape "2"。but now ,if i add "Noise" modifier in GrowFX, it will looks like shape"2"



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  • 2 months later...
Hi everyone!


We developed this feature, and now we need to give it a name...

So, it's a new modifier that should be added BEFORE any other modifiers, such as Noise direction. As a result, the branches will be directed as if Noise modifier doesn't exist.

See my example:



Anyone who has any ideas for the name of this modifier?  :)




GrowFX 1.9.5 coming soon...

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Great idea!


This is picky, but 'Childs' is not a correct word, in English. I would suggest 'Align Children', or 'Align Child'


Thanks again, Eduard, for the great support and development!


Yes, we already know it :) And it was renamed as the "Align Children".



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