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Distance from X Affects Y


Levi

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I would love to have a parameter that can tell a growfx object to change something based on the distance it is to another object or the camera. For instance, a Distance to camera/object affects --> Steps in the direction modification panel, or Distance from camera/object affects --> Optimization Min Face spinner.  This would be helpful for controlling how objects decrease in complexity as they move farther out of view. Useful for optimizing things that go off into the distance like trees on a mountain or grass on hills.

 

If there is a way to do this already, I apologize, but if not, I think it would be a nice feature. :)

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you might look at the "level of detail" utility in 3dsmax. I think it might do what you are talking about. it doesn't operate using camera distance though. It bases the switch on the number of pixels the object occupies in the render. You could also try scripspot.com . I think there is a LOD script there. If you proxy your trees you will probably have to rely on something like this instead of something internal to your growfx model (however, I could be wrong about that).

 

good luck :)

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you might look at the "level of detail" utility in 3dsmax. I think it might do what you are talking about. it doesn't operate using camera distance though. It bases the switch on the number of pixels the object occupies in the render. You could also try scripspot.com . I think there is a LOD script there. If you proxy your trees you will probably have to rely on something like this instead of something internal to your growfx model (however, I could be wrong about that).

 

good luck :)

 

Ok, thanks for info!

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