Levi Posted June 4, 2013 Report Share Posted June 4, 2013 I would love to have a parameter that can tell a growfx object to change something based on the distance it is to another object or the camera. For instance, a Distance to camera/object affects --> Steps in the direction modification panel, or Distance from camera/object affects --> Optimization Min Face spinner. This would be helpful for controlling how objects decrease in complexity as they move farther out of view. Useful for optimizing things that go off into the distance like trees on a mountain or grass on hills. If there is a way to do this already, I apologize, but if not, I think it would be a nice feature. Quote Link to comment Share on other sites More sharing options...
Eduard Posted June 4, 2013 Report Share Posted June 4, 2013 Hi Levi, Yes, your idea is interesting ! We'll try to implement it... Thanks! Quote Link to comment Share on other sites More sharing options...
ptrain03 Posted June 4, 2013 Report Share Posted June 4, 2013 you might look at the "level of detail" utility in 3dsmax. I think it might do what you are talking about. it doesn't operate using camera distance though. It bases the switch on the number of pixels the object occupies in the render. You could also try scripspot.com . I think there is a LOD script there. If you proxy your trees you will probably have to rely on something like this instead of something internal to your growfx model (however, I could be wrong about that). good luck Quote Link to comment Share on other sites More sharing options...
Eduard Posted June 5, 2013 Report Share Posted June 5, 2013 you might look at the "level of detail" utility in 3dsmax. I think it might do what you are talking about. it doesn't operate using camera distance though. It bases the switch on the number of pixels the object occupies in the render. You could also try scripspot.com . I think there is a LOD script there. If you proxy your trees you will probably have to rely on something like this instead of something internal to your growfx model (however, I could be wrong about that). good luck Ok, thanks for info! Quote Link to comment Share on other sites More sharing options...
peleus Posted June 7, 2013 Report Share Posted June 7, 2013 Count me in here. Quote Link to comment Share on other sites More sharing options...
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