suitlm Posted June 3, 2013 Report Share Posted June 3, 2013 Hi,i hope Exlevel team can develop a new leaf mesh type ,to solve some special leaf type ,just like cleft leaf and lotus leaf. i know some people use opacity map to solve.but i think most people don't like use opacity map.that will slow down render. This is what i thinking. Quote Link to comment Share on other sites More sharing options...
3DMK Posted June 4, 2013 Report Share Posted June 4, 2013 I Agree there are some limitations of the current leaf mesh...some additions such as these would be great.! Quote Link to comment Share on other sites More sharing options...
Eduard Posted June 4, 2013 Report Share Posted June 4, 2013 Ok, we'll think about this... For better control, I think we can try to implement something like a MultiPath mesh builder. That is, new mesh builder will be based on multiple paths that start from the same point within a Distributor in point. See my screenshot to see what I mean: It's my old idea, thanks for reminding me! Cheers Quote Link to comment Share on other sites More sharing options...
suitlm Posted June 4, 2013 Author Report Share Posted June 4, 2013 Sure, i think the steps of path need to be improved. add a average control. it's control by distance now. If i add a chaos value,it will shows a different steps Quote Link to comment Share on other sites More sharing options...
ptrain03 Posted June 5, 2013 Report Share Posted June 5, 2013 my stab at it you could use two paths to define leaf shape and use looping to subdivide so that the output is quad. this way you could add a mesh smooth without odd pinching. update: where the loop cuts a triangle at the top and bottom you would need to divide the segment to keep quads. if this is ridiculous I apologize. I have no idea how to program another update : I just looked at my sketch and realized it can already be done like this with the existing leaf mesh editor Quote Link to comment Share on other sites More sharing options...
Eduard Posted June 5, 2013 Report Share Posted June 5, 2013 my stab at it you could use two paths to define leaf shape and use looping to subdivide so that the output is quad. this way you could add a mesh smooth without odd pinching. update: where the loop cuts a triangle at the top and bottom you would need to divide the segment to keep quads. if this is ridiculous I apologize. I have no idea how to program another update : I just looked at my sketch and realized it can already be done like this with the existing leaf mesh editor Hi Paul, Of course, it's difficult, but we'll try to implement it... Thanks! Quote Link to comment Share on other sites More sharing options...
3DMK Posted June 5, 2013 Report Share Posted June 5, 2013 Sounds like another great addition coming up.! Thanks again Eduard for your commitment to keep making GrowFX better & better. Cheers Jamie Quote Link to comment Share on other sites More sharing options...
Eduard Posted June 5, 2013 Report Share Posted June 5, 2013 Sure, i think the steps of path need to be improved. add a average control. it's control by distance now. If i add a chaos value,it will shows a different steps Usually the length of steps along path is the same, and if you add a chaos value, the last segment has a different length, as in your case. I think the new leaf will not be use the length of steps, and will calculate the polygon size based on their own parameters. Cheers Quote Link to comment Share on other sites More sharing options...
ptrain03 Posted June 5, 2013 Report Share Posted June 5, 2013 disregard my earlier post. The existing leaf mesh can already build this way leaf fun.max Quote Link to comment Share on other sites More sharing options...
mithcd Posted June 28, 2013 Report Share Posted June 28, 2013 +1 on the new leaf mesh please. Quote Link to comment Share on other sites More sharing options...
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