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Using a "group" of objects as "Instance Geometry Mesh".


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I'm trying to create a tree with one opening flower at the very end of the trunk.

My flower is made of different parts all of them using the "morpher" modifier with keyframes all over the timeline.

Is it possible to use a group as an instance geometry for the meshing?

Right now I can only select individual objects not groups and if I try to attach all the pieces to make one object I lose the animation.


Any help is greatly appreciated.


Cheers to this awesome tool!

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To do this, you need to collect your flower as a hierarchy objects (also you can make a group), then add into the Instanced geometry the main object of hierarchy, and turn on the Use hierarchy. The Instanced geometry will use all child objects of this hierarchy.



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