wallworm Posted October 22, 2022 Report Share Posted October 22, 2022 I am trying to create a tree species that includes different life-cycle phases inside the single GrowFX rule set. What I am trying to do is create a randomization of these life cycle elements. For example: Saplings Young Trees Middle Age Trees Old Trees Dying Trees Dead Trees Ideally I want to expose Public Paramaters so that the user can control the percentage of these. For example: Saplings 25% Young Trees 15% Middle Age Trees 10% Old Trees 5% Dying Trees 20% Dead Trees 25% Furthermore, I would like to be able to change the material IDs of each tree based on this rule set. In fact, I want the phase (Sapling, Old, Dead, etc) to be able to affect the entire hierarchy of that particular tree (so every level of a Sapling tree will know to use a consistent sapling material ID set, etc). Not only IDs, I'd prefer to be able to make some paths non-spawnable in some cases (like maybe the dead tree skips the leaves paths, etc.) Is there a sample of something like this already? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
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