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Cache Mesh-Jittering - Seemingly because of the Noise Direction node


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After upgrading to 2.0.1 I noticed that the built-in cache would result in random jittery/jerky motion throughout the animation (even with no wind nodes enabled).

- I did some bug hunting and found out that disabling the single Noise Direction node in my tree flow resolved the issue.

- Setting the cache to only run 1 thread also "fixes" the issue while allowing the Noise Direction to still be in the flow.

- However, I opened another GrowFX scene, which also has a Noise Direction, and in that case there is no problem at all...


Is this a known/reproduceable issue - and is there a workaround?

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