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UV Randomization


wallworm

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I would like a new option for UVs that will make it easy to randomize the offsets of UVs in a mesh per element. Something as simple as a Randomize for U or V checkbox for use in tiling textures. Right now it's sometimes hard to hide the re-use of the same textures across branches because they all have the same starting position in V across the meshes made from a distributor.

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