wallworm Posted September 30, 2022 Report Share Posted September 30, 2022 I would like a new option for UVs that will make it easy to randomize the offsets of UVs in a mesh per element. Something as simple as a Randomize for U or V checkbox for use in tiling textures. Right now it's sometimes hard to hide the re-use of the same textures across branches because they all have the same starting position in V across the meshes made from a distributor. Quote Link to comment Share on other sites More sharing options...
Eduard Posted October 1, 2022 Report Share Posted October 1, 2022 Hi wallworm, You can use the Random generator node to get different V offsets for branches: Thanks! Quote Link to comment Share on other sites More sharing options...
wallworm Posted October 10, 2022 Author Report Share Posted October 10, 2022 That is awesome. I didn't know about the random generator node yet. Perfect! Quote Link to comment Share on other sites More sharing options...
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