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Universal modifier


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Hi there

I'm making transition into GFX2.0, a bit late but I was too used to the ver1
There is a question I want to ask that is it possible to instancing a modifier node for multiple GFX objects?
In ver1 I can do this by copy and paste instance the modifier from one to others GFX objects.
This help fine tune the modifier for multiple object which have the same attribute
In my most used case is wind modifier where I can change parameter for one 1 GFX object and the other GFX objects get the changes too

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  • 3 years later...

Hi,

 

In GrowFX 1.x, all distributors, modifiers, etc. are 3dsMax ReferenceTargets and can be copied to create copies or instances. Therefore, we made it possible to copy these objects as instances between different GrowFX objects.
In GrowFX 2.x, all nodes are built-in objects and can't be instanced in another GrowFX object.
We tried creating a RefParameter node to link different GrowFX objects, but we haven't been able to implement it correctly yet. We'll continue to work on this.

 

Thanks!

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