mad Posted January 5, 2022 Report Share Posted January 5, 2022 Hi, its possible to instance gfx object, but for each instance have unique input parameters? Quote Link to comment Share on other sites More sharing options...
Eduard Posted January 6, 2022 Report Share Posted January 6, 2022 Hi mad, We tried this before, but it didn't work. If you've an instanced object, then it's completely instanced, and you can't make different input parameters. I've an idea to implement a new modifier that will overwrite public input parameters. And then you can clone the GrowFX object as a reference object, and apply this modifier like Bend in this screenshot: Thanks! Quote Link to comment Share on other sites More sharing options...
mad Posted January 6, 2022 Author Report Share Posted January 6, 2022 That will be briliant! Because now is not possible to do some procedural system, which is used across the scene (like ivy) and modify it after. Thanks for any future update. I really like and prefer GFX even you definitely have a big competition on the market. Quote Link to comment Share on other sites More sharing options...
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