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gfx system instancing


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Hi mad,


We tried this before, but it didn't work. If you've an instanced object, then it's completely instanced, and you can't make different input parameters.


I've an idea to implement a new modifier that will overwrite public input parameters. And then you can clone the GrowFX object as a reference object, and apply this modifier like Bend in this screenshot:




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That will be briliant! Because now is not possible to do some procedural system, which is used across the scene (like ivy) and modify it after.

Thanks for any future update. I really like and prefer GFX even you definitely have a big competition on the market. 

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