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Point Distributor list selection


Rubberji

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I am a project worker using Maya.  I'll make individual assets of vegetation in GrowFX, adjust the number of low planes, and then import them into Maya for a preview distribution of vegetation.  I tried replacing the Growfx body with Max's clone, and the wind dynamics were the same.  Then I found the Point Distributor, which perfectly clones and replaces, but only one at a time in the face of massive replacement work.  I wonder if you can add a batch selection button <pick list>, thank you very much (my English is poor, the above is the use of translation software).

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Hi Rubberji,

 

Maybe you should try using the MaxScript command for the Point Distribution?

<growfx>.<path>.<distributor>.AddPoint <point_object>

 

With this, you can create a looping over a set of points.

For example, select your GrowFX object and run this script:

gfx = $

 

Then select all points and run the following script:

for pt in selection do ( gfx.Path_01.PointDistr_01.AddPoint pt )

 

Don't forget to rename the "Path_01" and "PointDistr_01" components as they may have other names.

 

Here you can see other MaxScript commands:

https://exlevel.com/growfx-manual/MaxScript.html

 

Thanks!

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On 12/20/2021 at 12:15 AM, Eduard said:

Hi Rubberji,

 

Maybe you should try using the MaxScript command for the Point Distribution?

<growfx>.<path>.<distributor>.AddPoint <point_object>

 

With this, you can create a looping over a set of points.

For example, select your GrowFX object and run this script:

gfx = $

 

Then select all points and run the following script:

for pt in selection do ( gfx.Path_01.PointDistr_01.AddPoint pt )

 

Don't forget to rename the "Path_01" and "PointDistr_01" components as they may have other names.

 

Here you can see other MaxScript commands:

https://exlevel.com/growfx-manual/MaxScript.html

 

Thanks!

!! I am very happy to receive your reply, I will try to use this method to complete

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On 12/20/2021 at 12:15 AM, Eduard said:

Hi Rubberji,

 

Maybe you should try using the MaxScript command for the Point Distribution?

<growfx>.<path>.<distributor>.AddPoint <point_object>

 

With this, you can create a looping over a set of points.

For example, select your GrowFX object and run this script:

gfx = $

 

Then select all points and run the following script:

for pt in selection do ( gfx.Path_01.PointDistr_01.AddPoint pt )

 

Don't forget to rename the "Path_01" and "PointDistr_01" components as they may have other names.

 

Here you can see other MaxScript commands:

https://exlevel.com/growfx-manual/MaxScript.html

 

Thanks!

Hi! Eduard! I can use the expression perfectly in GrowFX1.9.9, but the expression does not work under the same setting in GrowFX2.0. The error in the Listener is "- Unknown property: "Path_01" in $GrowFX001", how to solve this What's the problem? excuse me!

 

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On 12/23/2021 at 1:18 PM, Rubberji said:

Hi! Eduard! I can use the expression perfectly in GrowFX1.9.9, but the expression does not work under the same setting in GrowFX2.0. The error in the Listener is "- Unknown property: "Path_01" in $GrowFX001", how to solve this What's the problem? excuse me!

 

Hi Rubberji,

 

Yes, this only works in GrowFX 1.9.9. In version 2.0 there are no Path and Distributor components, instead it uses nodes. And we've not yet implemented MaxScript access to the nodes and their properties, because we don't know how much users will need it.
But in any case, we're planning to add MaxScript functions for accessing nodes.

Thanks!

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13 hours ago, Eduard said:

 

嗨, 橡胶吉

 

是的,这只适用于 GrowFX 1.9.9。在 2.0 版本中没有 Path 和 Distributor 组件,而是使用节点。我们还没有实现对节点及其属性的 MaxScript 访问,因为我们不知道有多少用户需要它。
但无论如何,我们计划添加用于访问节点的 MaxScript 函数。

谢谢!

Okay, now the user +1! Thanks!!!

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