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Vertex Color sometimes stops working


wallworm

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I am curious about a problem where Vertex Colors sometimes stop working. In many cases when using the various vertex color nodes, the colors stop displaying in the viewport and renders (when using the vertex color channel in a texture map).

 

Is there something to do to force vertex colors to be properly calculated? I've seen this problem where the vertex colors look fine, but when closing Max and re-opening the scene, the GrowFX node no longer generates the vertex colors.

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