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I have been getting a weird seam/hard edge issue while using the UVW Mapping. I want to know how to combat it or what is causing it.
Only appears when I'm using/Activate the U-coordinate(I've tried with numerous seamless textures)




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Hi Krapton,


it looks like you specified absolute length for your U. So your map is wrapping all the way around and reaching the end of the mesh before your next tile. 


You could either not use an absolute width, or just adjust the width downwards until it aligns.

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