godstepson Posted October 27, 2012 Report Share Posted October 27, 2012 Hey I have been working on a project with several students in class. I created animated grass and for somer reason when I convert the animated grass into an editable poly the animation is no longer available. I created the animated grass for use in a UDK project. How would I be able to convert the animated grass into an editable poly, and export the animated grass into UDK so that the animation works. Thank you for taking the time to read my post, I really appreciate it! Quote Link to comment Share on other sites More sharing options...
Eduard Posted October 27, 2012 Report Share Posted October 27, 2012 Hi, I don't know yet UDK, but I know if you can export an animated Box into UDK, it means that you can export the GrowFX object. Of course, it's possible only in the full version... Cheers Quote Link to comment Share on other sites More sharing options...
godstepson Posted October 27, 2012 Author Report Share Posted October 27, 2012 Hi, I purchased the individual license ($325) about 3 months ago. How would you convert animated grass into an editable poly while keeping the animation, or export it with the animation at that. UDK accepts .ase and .fbx file extensions. Quote Link to comment Share on other sites More sharing options...
Eduard Posted October 28, 2012 Report Share Posted October 28, 2012 Hi, First turn on the Convert to Mesh/Spline in the Preference parameters rollout, then you can export to. ASE format as usual. Cheers Quote Link to comment Share on other sites More sharing options...
3DMK Posted October 31, 2012 Report Share Posted October 31, 2012 I would suggest trying to put a POINT-CACHE on top of the GrowFX object & recording the animation first. Once the point-cache has recorded the animation -do the following -Cut the Point cache from the modifier stack -Convert to editable mesh or poly -Then past the point cache back onto the modifier stack Now you should have an editable mesh that animates via the point-cache......This may help the exporter to recognise the animation. Hope this helps Quote Link to comment Share on other sites More sharing options...
Gaurav Posted January 14, 2013 Report Share Posted January 14, 2013 Facing the same problem... I tried the point-cache method but its not helping...I even turned on the convert to mesh/spline. having the full version... can anyone help me with that...please i really need it thank u.... Quote Link to comment Share on other sites More sharing options...
Eduard Posted January 15, 2013 Report Share Posted January 15, 2013 Facing the same problem... I tried the point-cache method but its not helping...I even turned on the convert to mesh/spline. having the full version... can anyone help me with that...please i really need it thank u.... Hi Gaurav, What is your problem? To help you, I need to know more details about it. Thanks! Quote Link to comment Share on other sites More sharing options...
Gaurav Posted January 15, 2013 Report Share Posted January 15, 2013 actually i have created an animated tree using growfx....and the time i convert it to mesh all the animation is gone... i want the animated trees for a scene...and if i use it as growfx its too heavy... i want to convert it in vray proxy with the animation... Quote Link to comment Share on other sites More sharing options...
Gaurav Posted January 15, 2013 Report Share Posted January 15, 2013 I will be very thankful if u can create a tutorial for that....i guess many new users of growfx would be facing the same problem thanks.. Quote Link to comment Share on other sites More sharing options...
Eduard Posted January 15, 2013 Report Share Posted January 15, 2013 actually i have created an animated tree using growfx....and the time i convert it to mesh all the animation is gone... i want the animated trees for a scene...and if i use it as growfx its too heavy... i want to convert it in vray proxy with the animation... Ok, what is your animation? Wind? If yes, please move all your wind modifiers to the After Mesh Modifiers, it will make the calculation of the entire animation more easier. Then try to convert into animated vray proxy as usual... Cheers Quote Link to comment Share on other sites More sharing options...
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