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Value node info and requests


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Hi,

 

I am trying to animate a fairly complicated tree growth and i have some questions about the value node.
I understand the use for float and integer values but what do Universe and time values do ? I can't find anything in the help or online.
 

I would like to animate my tree with a single parameter (age) going from 0 to 100%. It would be nice to have some clamp and curve fonctions so that a single value node can be used to give different numbers to other nodes. For exemple, the trunk would only grom from 0% to 80% of the original value node (thanks to a remap done with a curve) and the main braches would go from 10% to 100% all while only animating the first value node.

I know some of this is already possible with the Affect node but i would like something that doen't need a parameter input to work properly.

 

I have used growfx on a few projects now but i am far from being a pro so maybe all this is already possible.

Thanks for your time

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Hi Maximus geekus,

 

19 hours ago, Maximus geekus said:

I understand the use for float and integer values but what do Universe and time values do ?

 

Universe is when the value is presented in the current units:

image.png.5377b8e8e6dd6780ca098cf601f74d67.png

 

Time is units of time, some parameters have this format:

 

image.png.12ff55502dd8879305dd6258767733ef.png

 

 

20 hours ago, Maximus geekus said:

I would like to animate my tree with a single parameter (age) going from 0 to 100%. It would be nice to have some clamp and curve fonctions so that a single value node can be used to give different numbers to other nodes. For exemple, the trunk would only grom from 0% to 80% of the original value node (thanks to a remap done with a curve) and the main braches would go from 10% to 100% all while only animating the first value node.

I know some of this is already possible with the Affect node but i would like something that doen't need a parameter input to work properly.

 

I have used growfx on a few projects now but i am far from being a pro so maybe all this is already possible.

 

Ok, we'll figure out how to implement it.

 

Thanks!

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