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CACHE Calculation Crashing


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Hi guayabeiro,

I looked at your plants and noticed that you're using the Wind modifier in the Direction modifiers. But I always recommend using it in After Mesh Modifiers, in this case, the animation is calculated much faster, sometimes in real time. You may not need to cache such models. Please see my attached file:

Washingtonia_filifera animation_1.max


Regarding the caching process, so far I've not found any obvious problems, but the file is more than 12 gigabytes for 300 frames.
You can also try recording the cache in the One File per Frame mode, in this mode the caching works faster. In version 2.0, we completely removed the One File mode, because it has some problems.

To create a seamless animation, you need to enable Looping animation in the Wind modifier settings, then set the Looping period as you like, for example, you set 200 frames for the trunk, 100 for branches, 50 for small branches, and 10 for the leaves. The main thing is always a multiple of 200, then your general period will be 200 frames of seamless animation.



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