guayabeiro Posted November 11, 2020 Report Share Posted November 11, 2020 I am trying to calculate frames of cache. But as soon as the carce more than 180 frames, it crashes. is there a way to recalculate the cache from that crashed frame? or loop the animation seamlessly? Quote Link to comment Share on other sites More sharing options...
Eduard Posted November 12, 2020 Report Share Posted November 12, 2020 Hi guayabeiro, Which GrowFX version are you using, 1.9.9 SP9 or 2.0? Also please send me your animated tree so I can check this issue. Thanks! Quote Link to comment Share on other sites More sharing options...
guayabeiro Posted November 12, 2020 Author Report Share Posted November 12, 2020 Hi Eduard, I am using version 1.9.9 sp9. When creating the cache, it crashed too many times I needed to cut the anim to 250 instead of 300 that I needed. Is there a ways to make the animation seamless? https://we.tl/t-7C1nPYrNiS This is the file Thank you for your reply! Quote Link to comment Share on other sites More sharing options...
Eduard Posted November 13, 2020 Report Share Posted November 13, 2020 Hi guayabeiro, I looked at your plants and noticed that you're using the Wind modifier in the Direction modifiers. But I always recommend using it in After Mesh Modifiers, in this case, the animation is calculated much faster, sometimes in real time. You may not need to cache such models. Please see my attached file: Washingtonia_filifera animation_1.max Regarding the caching process, so far I've not found any obvious problems, but the file is more than 12 gigabytes for 300 frames. You can also try recording the cache in the One File per Frame mode, in this mode the caching works faster. In version 2.0, we completely removed the One File mode, because it has some problems. To create a seamless animation, you need to enable Looping animation in the Wind modifier settings, then set the Looping period as you like, for example, you set 200 frames for the trunk, 100 for branches, 50 for small branches, and 10 for the leaves. The main thing is always a multiple of 200, then your general period will be 200 frames of seamless animation. Thanks! Quote Link to comment Share on other sites More sharing options...
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