cb2000 Posted October 20, 2020 Report Share Posted October 20, 2020 HI, When you cache out tree and try to add them to itoo forest they are just not there. Cache must be off. Also caching out to one file never works. To one file per frame sometimes works with itoo sometimes doesnt Thanks And one more thing when having lots of plants in the scene it takes a while to load max. Grow fx has to make all these paths, etc. I wish it would do it faster. And I think these slow downs make our octane process geometry each frame over a minute if we have animated trees Quote Link to comment Share on other sites More sharing options...
ptrain03 Posted October 20, 2020 Report Share Posted October 20, 2020 You could try adding a point cache modifier in the stack instead of using the internal grow FX point cache. It has been a long time since I tried this but that is how I did it and it worked well. I think That there is an option to turn off build on startup, but I can't remember how it is done. I checked the manual and didn't see anything. I think it has been discussed on the forum. I will look around and see if I can find anything. If your plants are rebuilding per frame you might have a animated plant that is rebuilding its meta mesh each time it moves. Make sure your wind modifiers are applied as "after mesh" modifiers. Also, if your plants are rebuilding each frame you are going to have trouble with your point cache because the vertex count is changing. I hope this helps. 1 Quote Link to comment Share on other sites More sharing options...
cb2000 Posted October 20, 2020 Author Report Share Posted October 20, 2020 Ok, it looks like when a new scene is opened all animated tree disappear from itoo. How to reproduce the bug: 1. Cache animated tree, 2 Add them as custom object to itoo 3. save the scene and exit max. 4. Open the scene and you'll see itoo doesn't have trees in the scene anymore like they disappeared. 5. Open itoo and delete all custom objects and readd trees again. (sometimes uncheck Cache on readd trees and then reenable cache) Quote Link to comment Share on other sites More sharing options...
ptrain03 Posted October 21, 2020 Report Share Posted October 21, 2020 do all of your uncached plants give you the same issue, or is it just your cached plants? Also, are you using meta mesh? If you are using meta mesh, is yourwind animation modifier an after mesh modifier? Itoosoft does this to me as well sometimes but I can usually get my plants back by bumping the time slider up a frame, or rendering a single frame. I have never figured out why this occurs. Quote Link to comment Share on other sites More sharing options...
ptrain03 Posted October 21, 2020 Report Share Posted October 21, 2020 also, what format are you using for your animation cache file? Quote Link to comment Share on other sites More sharing options...
ptrain03 Posted October 22, 2020 Report Share Posted October 22, 2020 So I did did a quick test. I am using an older version of itoosoft but I didn't see an option to load a cached animation file. When you say cache are you just talking about the vertex animation file or do you mean something else ? When I brought in the animated tree nothing showed up but then I moved the timeline forward a few frames and everything appeared again. Quote Link to comment Share on other sites More sharing options...
cb2000 Posted October 23, 2020 Author Report Share Posted October 23, 2020 Thank you! I'll send the scene soon. Also itoo random samples do nothing. All trees move at the same time Thanks PS It would be nice if exlevel can add one push wind presets. Like smooth slow waving trees, fast moving etc. A lot of the time trees vibrate and dont move and we tried to tweak a lot Quote Link to comment Share on other sites More sharing options...
cb2000 Posted October 23, 2020 Author Report Share Posted October 23, 2020 like this(bellow) in manual doesn't help at all We need video samples like phoenix fd has. Speed isze. Well how will we know what it is. Tweak and then cache and tweak and cache for hours. Give examples please Perturb Speed group Allows to control the parameters of turbulence in the velocity, giving the fractal noise to the speed. As a result, the wind speed at different points of space varies. On This checkbox enables this turbulence mode, and, accordingly, these parameters become available: Speed Amount Specifies the maximum speed deviation. Size Specifies the size of fractal noise. Iterations Controls the number of iterations (or octaves) used by the fractal function. Fewer iterations use less fractal energy and generate a smoother effect. An iteration of 1 is the same as turning Fractal off. Range=1 to 10. Default=1. Quote Link to comment Share on other sites More sharing options...
schellicon Posted October 27, 2020 Report Share Posted October 27, 2020 On 10/20/2020 at 5:49 PM, cb2000 said: Ok, it looks like when a new scene is opened all animated tree disappear from itoo. How to reproduce the bug: 1. Cache animated tree, 2 Add them as custom object to itoo 3. save the scene and exit max. 4. Open the scene and you'll see itoo doesn't have trees in the scene anymore like they disappeared. 5. Open itoo and delete all custom objects and readd trees again. (sometimes uncheck Cache on readd trees and then reenable cache) just did a small test & everything was working with no errors (forrest --> animation->follow Geometry used) in my test i cached everything to 1 file about wind, i would use the ereaser direction modifier in each path to simplify your tree for faster simulation time when everything looks fine , just disable it and test the whole tree do not forget to animate the Phase! Quote Link to comment Share on other sites More sharing options...
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