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Looping tree and grass animation for rendering in octane or vray

Mike C

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for Vray, you can create vrayproxy with animation. Or even just add edit mesh modifier then point cache.

Then you can collapse the geo to mesh (keeping the point cache on top of course).

I've had problem rendering with wind animation on render farm where leaf or branch popping on and off, so caching it out seems a safest way

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