white_wizard Posted July 18, 2020 Report Share Posted July 18, 2020 What is the typical technique for clustering leaves? I know you can have multiple leaves spawn from a single point and you can turn up placement/position chaos for some randomness, but I'd like to cluster leaves together in chunks that would be spaced unevenly through the tree. The effect would be a dead tree with a few remaining clusters or branches holding leaves. My initial approach was to use a 3d noise map but I couldn't get the leaves to place themselves using that method. Quote Link to comment Share on other sites More sharing options...
ptrain03 Posted July 22, 2020 Report Share Posted July 22, 2020 do you have an image of what you are going for ? I think you could just place leaves like normal , then lower the "count rate" Quote Link to comment Share on other sites More sharing options...
white_wizard Posted July 22, 2020 Author Report Share Posted July 22, 2020 Sure: Notice how the leaves are clustered towards the bottom with some small patches scattered about elsewhere? Quote Link to comment Share on other sites More sharing options...
ptrain03 Posted July 23, 2020 Report Share Posted July 23, 2020 it looks like for this tree the has a pretty well defined path 2 ( the initial branches coming out of the trunk ). Lets say, the path containing the leaf geometry is something like path 4. I would use the path position of path 2 to affect the density of path 4. You could use a graph to specifically dictate where you want the leaves to be clustered. 1 Quote Link to comment Share on other sites More sharing options...
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