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Point Distributor Issue with Randomization


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I've opened an old scene to that utilized a GrowFX 2 node using a Point Distributor. When I last opened it a few years ago, each of the plants spawned by the GrowFX_Point nodes had variation. But now, every instance is identical and if I edit any parameters, all update identically with no variation. Is this a problem with updating a scene that needs some property set now or is this a defect?

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  • 1 month later...

Although I had thought that the version you sent the other week was working, when I tested the latest installer today, I'm seeing the issue is persisting. This is 3 points in a single GFX Point Distributor. Note how there is no variation in the three sets of paths. Each point is generating identical paths. Not in the left view because they are aligned along the world X, they look like one shape. I would expect that each point in the distributor is unique (applying random values based on the chaos). Instead, changing chaos on any property results in changes--but all identical changes across each point.

image.thumb.png.8f73860137826e61b21b486303c86d88.png

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