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I'm on an edge of buying one of the tools that will help me with procedural creation of vegetation. One of the main requirements is the possibility to automatically create a bone system that can be rigged and used for physical animation with e.g. MassFx inside 3Ds Max (other than wind animation)

Can GrowFx help me with that? If so, how does the process look like (shortly speaking of course).

Thanks for your time! :)

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