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convert to mesh


Guest stevesideas

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Guest stevesideas

I recently purchased growfx and really enjoying the ease of use.

 

The only problem I have at the moment is that when I convert the tree to a mesh, the mesh doesnt have proper quads to make up the model. It seems to miss out a lot of edges.

 

Is this a "feature" of growfx or is there a way around this ?

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Guest stevesideas

In fact. The only way I can get get the trunk or other parts to convert to proper quads is to convert the mesh to a patch and then to a poly and then to quadify the selection (using the graphite modelling tools).

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Hello Steve,

Thanks for your purchase!

 

Yes, before it was a feature of GrowFX, to speed up the display in the viewport.

But now in version 1.5.0, we added a special option in preference rollout called "Show intermediate edges", which allows you to show the missing edges.

 

Please download the update (GrowFX 1.5.0 Beta) and try use this option.

 

Cheers

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  • 2 weeks later...
Guest Stevesideas

Thats great news. Thanks for the quick response. I got the email today about the updated version so I'll go download that now.

 

Hello Steve,

Thanks for your purchase!

 

Yes, before it was a feature of GrowFX, to speed up the display in the viewport.

But now in version 1.5.0, we added a special option in preference rollout called "Show intermediate edges", which allows you to show the missing edges.

 

Please download the update (GrowFX 1.5.0 Beta) and try use this option.

 

Cheers

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