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Radius Affects->


Levi

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Any chance we could get a "Radius Affects:" parameter, or a "Size/Scale Affects:" parameter for the various mesh types? I encountered a situation not long ago where the object I was trying to grow had a customized curve radius on a cylinder mesh, and the objects I tried to grow from it would grow from the center path, rather than the surface of the cylinder mesh, which was unusually thick. I was able to work around the issue, but it would be nice if I could trigger offset distances based on a path's mesh radius so it would space them out automatically.

 

It's interesting that I haven't had this problem with other simple meshes like tree trunks, but when I created this custom curve it didn't consider the radius at all and grew all paths from the center path.

 

Another suggestion is a "random angle" field for modifiers like "radial direction" and "vector direction". Although the same thing can be accomplished by creating multiple direction modifiers and editing their count rate %, that way is compounding, and not nearly as efficient as a nice angle variation field.

 

In any case, thank you for your continued development! I open 3ds Max sometimes just to make plants. :)

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Hi Levi,

 

Yes, have an affect from radius of the mesh is a necessary thing. We'll try to add this feature, but the problem is that the mesh begins to building after all the paths created...

I usually create an affect from the Parameter: Path position to the Offset, and customize the curve of the factor like a curve radius of the mesh. But it's not effective.

 

Another suggestion is a "random angle" field for modifiers like "radial direction" and "vector direction". Although the same thing can be accomplished by creating multiple direction modifiers and editing their count rate %, that way is compounding, and not nearly as efficient as a nice angle variation field.

 

To do this, you can create an affect from any parameter to the angle, and then just increase the Chaos % value.

 

Cheers

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  • 9 months later...

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