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tiptop234

Compact and Node modes

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Hi Exlevel team,

The new node based interface is really nice. I'd like to congratulate you on that!

The following suggestion came to my mind: 
Just like the material editor in 3ds max has a slate material editor and compact material editor mode, it would be nice to have that in GrowFX too. There are times when each has it's advantages.

The next suggestion I have is related to the growth of GrowFX as a product:
GrowFX is really, really powerful tool. At the moment in my opinion it lacks a good amount of well made tutorials (take Itoo as one example,they have a good amount and nice tutorials on their site). No one has ever rejected a well made and structured tutorial with voice in English, full of information, concise and to the point (like the tutorials of Jesse Pitela, RedefineFX). In my personal opinion an investment in making a rich section of nice tutorials would highly attract new GrowFX artists as it will show better the power of this software. I am familiar with the current tutorial section of the site. But a new library of tutorials would come right in place especially now after you have added the node based user interface.

These are just two ideas which you probably have already thought about. It is up to you whether to consider them and/or set a specific priority to them.

Thank you for this amazing product and the effort you constantly put into it and your service.

 

 

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Hi tiptop234,

 

On 12/6/2019 at 3:41 AM, tiptop234 said:

The new node based interface is really nice. I'd like to congratulate you on that!

 

Thank you so much!

 

On 12/6/2019 at 3:41 AM, tiptop234 said:

Just like the material editor in 3ds max has a slate material editor and compact material editor mode, it would be nice to have that in GrowFX too. There are times when each has it's advantages.

 

The previous interface didn't allow us to implement new ideas, so we implemented a node editor. We've many new ideas, and I don't know how to implement them in the old interface. In addition, supporting the old interface was already very complicated. However, we left the settings windows in the right panel of the editor.

 

On 12/6/2019 at 3:41 AM, tiptop234 said:

GrowFX is really, really powerful tool. At the moment in my opinion it lacks a good amount of well made tutorials (take Itoo as one example,they have a good amount and nice tutorials on their site). No one has ever rejected a well made and structured tutorial with voice in English, full of information, concise and to the point (like the tutorials of Jesse Pitela, RedefineFX). In my personal opinion an investment in making a rich section of nice tutorials would highly attract new GrowFX artists as it will show better the power of this software. I am familiar with the current tutorial section of the site. But a new library of tutorials would come right in place especially now after you have added the node based user interface.

 

Of course, we'll definitely create tutorials in the near future. Now it's important for us to fix all the bugs in the new beta version, as well as make it as user-friendly as possible.

 

Thanks again!

 

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Hi Eduard,

Thanks for the detailed reply.
 

15 hours ago, Eduard said:

The previous interface didn't allow us to implement new ideas, so we implemented a node editor. We've many new ideas, and I don't know how to implement them in the old interface. In addition, supporting the old interface was already very complicated. However, we left the settings windows in the right panel of the editor.

 

Okay. I understand the situation with the old interface and I like the setting windows in the right panel of the editor.


 

15 hours ago, Eduard said:

Of course, we'll definitely create tutorials in the near future. Now it's important for us to fix all the bugs in the new beta version, as well as make it as user-friendly as possible.

 

Can't wait for those tutorials! Best of luck on the battlefield against all the bugs!

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