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bstonearch

Apply Wind to already built meshes?

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Hey all, is it possible to apply a wind animation to a grass mesh that I've already built? If so, are there any tutorials on how this can be accomplished? I'm new to growFX so I'm not quite sure where to start. Thanks!

Screenshot (26).png

Screenshot (27).png

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Faisal, correct. I drew the grass as an editable mesh within 3dsMax. I did not use growFX to create it. So, I'm wondering if I can take my static editable grass mesh and "animate" it using GrowFX using wind so that the grass blows around.

 

I have followed the tutorials on how to create basic "grass" from scratch using GrowFX. But I would prefer not to have to do that if I already have my static grass asset built. 

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Nope! You can't do that. GrowFX has no information about your mesh. It doesn't know about its branches. It has to be GrowFX object to be able to animate it. So first you have to create it in GrowFX. Check out some tutorials on creating grass. I'm sure It wouldn't take much time for you to create that grass from your screenshot. 

 

Aside from your question, Is that GrowFX 2.0?? Where did you get that?

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