bartek_muczyn Posted September 9, 2025 Report Share Posted September 9, 2025 Hello, I've been struggling with figuring out how to distribute something on a spline for further wind simulation. I need to make a cloth with tassels along an edge. Is there a way to make it happened? I don't want to involve TyFlow for it since it's been more complicated and time consuming. I'm aiming to simulate a wind animation of each of a tassel but as a part of the same growfx object. I hope I'm explaining this clear enough Best regards Bartek Quote Link to comment Share on other sites More sharing options...
bartek_muczyn Posted September 9, 2025 Author Report Share Posted September 9, 2025 Nevermind, I found a way that worked nicely First extracted an edge spline from a cloth. Then I created a distributor with spoline direction, matched the length. Then I used PathDistribution with Hard Bend modifier, green plane as a target to Another Global Vector. And finally - instanced geometry with Deform Along Path option on. Working great, nice and quick solution. I hope you will find it helpful. Regards Bartek 1 Quote Link to comment Share on other sites More sharing options...
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