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Spline as a distributor


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Hello,

I've been struggling with figuring out how to distribute something on a spline for further wind simulation. I need to make a cloth with tassels along an edge. Is there a way to make it happened? I don't want to involve TyFlow for it since it's been more complicated and time consuming. I'm aiming to simulate a wind animation of each of a tassel but as a part of the same growfx object. I hope I'm explaining this clear enough :)

 

Best regards

Bartek

 

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Nevermind, I found a way that worked nicely :)

 

image.thumb.png.b65c0a3529067181509ae99e0f808e60.png

image.png.fdc86274171511ccde659e1de9dbbcbb.png

 

image.thumb.png.f0c743e3817caf7cc3e222bcbccb9ad0.png

 

First extracted an edge spline from a cloth. Then I created a distributor with spoline direction, matched the length. Then I used PathDistribution with Hard Bend modifier, green plane as a target to  Another Global Vector. And finally - instanced geometry with Deform Along Path option on. Working great, nice and quick solution.

 

I hope you will find it helpful.

 

Regards

Bartek

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