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stevesideas

Grow animation problem

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So I have the branches, leaves and flowers all growing based on the main stem of the plant. The problem is that when the stem reaches it's full length the branches, flowers and leaves are all much smaller toward the end. How do I grow these items past the length of the stem so that they scale up to full size (if that makes sense) ?

 

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Hi stevesideas,

 

Of course, there is no special control for this, but you can try to create a Dummy paths (without a mesh builders) that will control the age of the plant.


The first path needs to be start instead of the main trunk, and the trunk will already grow from this path from position 0.
This path will work as a controller only for flower growth. From its length, you can create an Affect to the 'age' of the flowers.

You'll also need to create a dummy path (a growth controller) for flowers that will control the growth of flowers. This path should grow from the point where the flowers appears, and the flowers should also grow from this path from position 0. This path is mainly needed to limit the size of the flowers, because the Affect from the first path can significantly increase their size.

To save memory, specify Steps much longer than the Length of these dummy paths.

 

If it's not clear how this work, I can make a simple example for this.

 

Thanks!

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So here are two images. 1 is of the static tree prior to adding the animatoins. The viewport grab is the animated tree. The shape couldn't ever possibly grow to be the same based on using the trunk length parameter.

 

 

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Have you answered for this thread?

If yes, I meant that I need to see this tree in 3dsMax, i.e. I need this model so that I can customize the growth animation.
You can send it to support@exlevel.com, and what is your 3dsMax and GrowFX version?

 

Thanks!

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