Jump to content

Varying radius of a cylinder mesh distributed on surface


Strob

Recommended Posts

Hi thanks for the answer, but the problem is with the density. If you put the count to 1 instead of 10 and you increase the density, the radius will not change.... density is important for distribution over a surface because if I use "count", the instances will not follow the surface..

 

Btw, would be great to be able to change the seed for random distribution.

Link to comment
Share on other sites

Hi thanks for the answer, but the problem is with the density. If you put the count to 1 instead of 10 and you increase the density, the radius will not change.... density is important for distribution over a surface because if I use "count", the instances will not follow the surface..

For the Surface distributor you should create the affect from the Parameter: Surface, settings are the same...

 

See my example:

ChaosRadius_2.png

 

Max file: ChaosRadius_2.max

 

 

 

Btw, would be great to be able to change the seed for random distribution.

Yes, we plan to add the seed parameter for some components.

 

Cheers

Link to comment
Share on other sites

We have found the cause of your problem :) There is a small bug in the transfer parameter of the affecting system.

Now we have fixed it!

 

In any case the noise map doesn't work as it should, and I don't know why... If use another map, it will work fine:

ChaosRadius_3.jpg

 

Then tomorrow we'll update the plugin, and you can download it.

 

Thanks for your example!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...