urbangeek Posted March 13, 2012 Report Share Posted March 13, 2012 I'm having trouble with tree wind rendering over backburner. When I send the file to backburner, it will only render the first frame of the animation for every frame, seems as though backburner isn't calculating the change in meshes for the wind. is this a known issue or is there a workaround for this? Do i need to convert to mesh or vray proxy the GrowFX tree with wind? Over DR it renders fine, because my local machine calculates the change in mesh per frame, but like i said, this doesn't happen over backburner? Any ideas? / workflows? Many thanks Quote Link to comment Share on other sites More sharing options...
Eduard Posted March 13, 2012 Report Share Posted March 13, 2012 Thanks for the info! So far nobody has complained about this, but we'll try to fix this trouble. If possible, please send me your scene, it allows us to analyze the problem more quickly... And at this time yes, you can convert your models into animated Vray proxies. Cheers Quote Link to comment Share on other sites More sharing options...
urbangeek Posted March 13, 2012 Author Report Share Posted March 13, 2012 I converted the tree to an animated vray proxy, took ages, each frame it re-calclated the mesh and all looked fine, when I cam back after lunch it had completed but the tree had vanished from my scene. and the vray mesh file is only 1kb so something is a miss. I just used the oak_1 template, added a few more leaves. Ill send it over Quote Link to comment Share on other sites More sharing options...
Eduard Posted March 13, 2012 Report Share Posted March 13, 2012 Thanks for your file! You just forgot to turn on the Convert to Mesh/Spline in the Preference parameters rollout... Cheers Quote Link to comment Share on other sites More sharing options...
urbangeek Posted March 13, 2012 Author Report Share Posted March 13, 2012 confirmed, proxy's now work and Backburner renders this fine. Thanks! Quote Link to comment Share on other sites More sharing options...
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