Eduard Posted May 5 Report Share Posted May 5 Hi Everyone, Finally, version 2.1.0 has been released. We implemented our own thread pool, which really accelerated the calculation of paths and mesh data. Unfortunately we couldn't speed up Meta Mesh because it can't run in multithreaded mode. We also fixed the issue with using Inctanced Geometry when using Deform along path. This issue occurred when generating a large number of objects. Our fix even sped up the calculation Regarding other innovations, you can see here: Please feel free to ask if you have any questions. Thanks! 1 Quote Link to comment Share on other sites More sharing options...
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