Eduard Posted April 7 Report Share Posted April 7 Hi Everyone, I want to announce the release of the new version 2.1.0 beta. What's New in GrowFX 2.1.0: + Added full compatibility with 3ds Max 2026 (64-bit). + Added a new DrawPath node. With it, the user can draw branches or leaves directly in the viewport. Then you can edit the drawn branches by moving the starting positions or redrawing the branches. You can move some points, thereby changing the direction of the branch. For more information, please see the help page: https://exlevel.com/growfx2-manual/Node_DrawPath.html + Added a new Vertex Color Map Channel node, which allows you to change the Map Channel other than 0 for the Vertex Color system. + Added a new UVW Custom node. With it, the user can write specific values to the UVW coordinates. Data can be obtained from Attribute nodes, and also modified using the Math nodes. + Added a new Attribute IDs node. It allows the user to get path line indices, parent path line indices, or a branch level. Then this data can be passed, for example, to the UVW Custom node. + Improved mesh generation process. + Added Weighted pivot to the Creating Hierarchy group in the Preference parameters. When on, pivots will be directed to the last point of the path. + Added a MaxScript property: $.ShowIndexes + Some minor bugs are fixed. This version is available for download in the User panel. Please feel free to ask if you have any questions. Thanks! 1 Quote Link to comment Share on other sites More sharing options...
OakCorp Posted April 8 Report Share Posted April 8 Congratulations on the release of the update. I am excited about the new features. As far as I know, I have not seen a similar feature in 3dsMax. I look forward to trying it out! Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 8 Author Report Share Posted April 8 1 hour ago, OakCorp said: Congratulations on the release of the update. I am excited about the new features. As far as I know, I have not seen a similar feature in 3dsMax. I look forward to trying it out! Thank you very much! Yes, the new feature is interesting. We've many ideas to improve its capabilities. Quote Link to comment Share on other sites More sharing options...
bartek_muczyn Posted April 8 Report Share Posted April 8 Can't wait for final release I've been dreaming for draw path node for ages :)))) Will be 2.1 available for 2.0 users as a free update or is it necessary to buy maintenance plan? Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 8 Author Report Share Posted April 8 17 minutes ago, bartek_muczyn said: Can't wait for final release I've been dreaming for draw path node for ages :)))) Will be 2.1 available for 2.0 users as a free update or is it necessary to buy maintenance plan? Please check your User Panel account, if your license is still valid, you can download this update for free. If not, you can renew your license. Thanks! Quote Link to comment Share on other sites More sharing options...
wallworm Posted April 8 Report Share Posted April 8 Awesome! 1 Quote Link to comment Share on other sites More sharing options...
Archi Posted April 9 Report Share Posted April 9 Fantastic work Eduard And thanks for some extra efforts for this bending now a bit more for game dev workflows. ps: can 'highlighted path mode' be active while selecting any path related nodes (modifiers, mwsh builders etc.) not just the Path node itself? Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 9 Author Report Share Posted April 9 Hi Archi, 30 minutes ago, Archi said: Fantastic work Eduard And thanks for some extra efforts for this bending now a bit more for game dev workflows. Thanks for the kind words! 31 minutes ago, Archi said: ps: can 'highlighted path mode' be active while selecting any path related nodes (modifiers, mwsh builders etc.) not just the Path node itself? Ok, we'll add this feature in the release. Thanks! Quote Link to comment Share on other sites More sharing options...
morphe Posted April 9 Report Share Posted April 9 Do you plan any spring sale this year:) im still on 1.99 but with this new feature i thinking about upgrade.. also is there chance to add such feature to add a check on the original branch direction despite adding rendom/noise direction to gain certain look for the branch. when i have basic shape no any adds, just gravity modifications... aadding rendom or noise totaly chaange the look or direction to total chaoas. when doing realy old trees random direction works great but i loos e totaly control over direction... Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 10 Author Report Share Posted April 10 11 hours ago, morphe said: Do you plan any spring sale this year:) im still on 1.99 but with this new feature i thinking about upgrade.. also is there chance to add such feature to add a check on the original branch direction despite adding rendom/noise direction to gain certain look for the branch. when i have basic shape no any adds, just gravity modifications... aadding rendom or noise totaly chaange the look or direction to total chaoas. when doing realy old trees random direction works great but i loos e totaly control over direction... Hello morphe, Yes, we've launched a Spring sale, but this only applies to the purchase of new licenses. We don't have discounts for renewals. Discounts on renewals can only be on Black Friday. We're planning to add a new direction modifier node with the Move & Redraw function, like in the DrawPath node. This modifier node will bake all path line points after all other modifiers, and they will be editable. Accordingly, if you make changes to previous modifiers, it will not affect the shape of the lines. Thanks! Quote Link to comment Share on other sites More sharing options...
yunduan Posted April 17 Report Share Posted April 17 On 4/7/2025 at 6:57 PM, Eduard said: Hi Everyone, I want to announce the release of the new version 2.1.0 beta. What's New in GrowFX 2.1.0: + Added full compatibility with 3ds Max 2026 (64-bit). + Added a new DrawPath node. With it, the user can draw branches or leaves directly in the viewport. Then you can edit the drawn branches by moving the starting positions or redrawing the branches. You can move some points, thereby changing the direction of the branch. For more information, please see the help page: https://exlevel.com/growfx2-manual/Node_DrawPath.html + Added a new Vertex Color Map Channel node, which allows you to change the Map Channel other than 0 for the Vertex Color system. + Added a new UVW Custom node. With it, the user can write specific values to the UVW coordinates. Data can be obtained from Attribute nodes, and also modified using the Math nodes. + Added a new Attribute IDs node. It allows the user to get path line indices, parent path line indices, or a branch level. Then this data can be passed, for example, to the UVW Custom node. + Improved mesh generation process. + Added Weighted pivot to the Creating Hierarchy group in the Preference parameters. When on, pivots will be directed to the last point of the path. + Added a MaxScript property: $.ShowIndexes + Some minor bugs are fixed. This version is available for download in the User panel. Please feel free to ask if you have any questions. Thanks! In previous versions, once other geometry was selected, the growfx interface would automatically close. Will this still happen in this version? Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 17 Author Report Share Posted April 17 11 minutes ago, yunduan said: In previous versions, once other geometry was selected, the growfx interface would automatically close. Will this still happen in this version? Hello yunduan, Ok, we'll try to implement this feature. As I understand, you want the node editor not to close when you select another 3dsMax object, right? Then all the settings will remain available, and you'll be able to change the GrowFX object further. But as soon as you select another GrowFX object, the settings will be replaced. Thanks! Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 17 Author Report Share Posted April 17 Ok, we've added the option to the Preferences dialog: Thanks! Quote Link to comment Share on other sites More sharing options...
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