Pixelbox_sro Posted February 2, 2012 Report Share Posted February 2, 2012 Hi, not sure whether this is possible but due to quite of a repetition in bark textures, it would be cool if there was a possibility to twist UVW map along the stems or branches Martin Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 2, 2012 Report Share Posted February 2, 2012 Hi Martin! Ok, we'll try to add this feature... Cheers Quote Link to comment Share on other sites More sharing options...
Pixelbox_sro Posted February 3, 2012 Author Report Share Posted February 3, 2012 Great! Quote Link to comment Share on other sites More sharing options...
PaQ Posted February 5, 2012 Report Share Posted February 5, 2012 Yes that would be very handy ! Quote Link to comment Share on other sites More sharing options...
3DMK Posted February 14, 2012 Report Share Posted February 14, 2012 You can already achieve this with the TWIST modifier......and even better is that is actually twists the mesh which automaticaly twists the UV mapping as well. You can also control how much it twists along the path length by using the curve editor Hope this helps Quote Link to comment Share on other sites More sharing options...
3DMK Posted February 14, 2012 Report Share Posted February 14, 2012 Here is a quick example of how to do it Cheers Quote Link to comment Share on other sites More sharing options...
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