Dah.. I understand that...

I want batch process multiple growFX objects all paths not knowing their names...

I need maxscript commands, to get the names of paths used in current growfx.

I can`t explain more clear than that...

Yes of course, here's some maxscript commands:

**getNumPaths()**

Returns the number of paths.

**getNumDistributors** <path_index_integer>

Returns the number of distributors for the specified path, index are 1-based.

**getNumModifiers** <path_index_integer>

Returns the number of modifiers for the specified path, index are 1-based.

**getNumMeshBuilders** <path_index_integer>

Returns the number of mesh builders for the specified path, index are 1-based.

**getNumAfterMeshModifiers** <path_index_integer>

Returns the number of after mesh modifiers for the specified path, index are 1-based.

**getPath** <path_index_integer>

Returns the indexed path, index are 1-based.

**getDistributor** <path_index_integer> <distributor_index_integer>

Returns the indexed distributor for the specified path, indexes are 1-based.

**getModifier** <path_index_integer> <modifier_index_integer>

Returns the indexed modifier for the specified path, indexes are 1-based.

**getMeshBuilder** <path_index_integer> <mesh_index_integer>

Returns the indexed mesh builder for the specified path, indexes are 1-based.

**getAfterMeshModifier** <path_index_integer> <aftermeshmodifier_index_integer>

Returns the indexed after mesh modifier for the specified path, indexes are 1-based.

You can find all MAXScript Access functions in the GrowFX Help...

Thanks!