hkrol Posted January 27, 2012 Report Share Posted January 27, 2012 Hello, i've set up my tree and want to let it grow. But when I create an affect parameter from the trunk-length to a branch-length, the random direction modifier and noise direction modifier on the branch are getting a different seed or something like that. The branch changes its path. Is there a way to keep the seed/offset of the random values when creating an affect? So the branch stays exactly the same - whether the affect is enabled or not? regards, Henning Quote Link to comment Share on other sites More sharing options...
Eduard Posted January 27, 2012 Report Share Posted January 27, 2012 Hello Henning, Please send me your max-file, I'll look at your settings and try to solve your problem... Thanks! Quote Link to comment Share on other sites More sharing options...
hkrol Posted February 1, 2012 Author Report Share Posted February 1, 2012 Thank you. Here is my file. At the moment I re-adjusted my animated setup to match my original tree as close as possible. So the problem, if it is really one, is not that urgent at the moment. regards, Henning edit: removed max-file Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 1, 2012 Report Share Posted February 1, 2012 Thank you. Here is my file. Hmm, strange, but I didn't see a problem here... Please let me know which branch changes its path? Thanks! Quote Link to comment Share on other sites More sharing options...
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