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How to keep Random direction when affecting branch?


hkrol

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Hello,

 

i've set up my tree and want to let it grow.

But when I create an affect parameter from the trunk-length to a branch-length, the random direction modifier and noise direction modifier on the branch are getting a different seed or something like that. The branch changes its path.

Is there a way to keep the seed/offset of the random values when creating an affect? So the branch stays exactly the same - whether the affect is enabled or not?

 

regards,

Henning

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